Human-Centered Computing PhD Student
Aaron received his bachelor’s degree in Gaming, Interactive Media, Mobile Technology from Boise State University in 2019. During his undergraduate studies, Aaron immersed himself in virtual reality (VR), accessibility, and user safety projects. His desire to deepen his knowledge and conduct research in these specific areas led him to pursue a Ph.D. in Human-Centered Computing at Clemson University.
Aaron’s current research interests lie in the areas of VR, human-computer interaction (HCI), and user experience (UX). His primary research interest focuses on the potential for unintended user transformation --positive, negative, or neutral -- from immersive VR simulations, whether there is a possibility to inadvertently learn new skills and/or a risk of suffering accidental trauma. Aaron’s secondary research emphasis is user accessibility. Realizing that video games have largely excluded individuals with disabilities, he is exploring the use of VR as an environment that can make games more easily accessible.