Transportation: Ridesharing

Ridesharing is an increasingly utilized alternative mode of transportation providing a more widely available and often low-cost option compared to buses and taxis. Ridesharing may significantly benefit persons who are unable to operate conventional motor vehicles, such as people with disabilities.. the accessibility and rider experience of ridesharing and ways that such services can improve […]
Research for Social Good: Games and Other Media

Games and other media, such as virtual reality (VR) can serve as a source of entertainment; however, this may not hold true for all people. Our research focuses on examining the factors that may limit or deny people from fully engaging in games and other media and how such factors can be improved to make […]
Dear Diary: Conducting Diary Studies with Participants with Visual Impairments

ABSTRACT Within this report we critically reflect on our experiences using a diary study used to understand the use of social networking sites (SNS) by persons with a visual impairment. We elaborate on the development of the data collection process and the challenges involved in retrieving the data from the participants. Feedback from the participants […]
Exploring the Needs, Preferences, and Concerns of Persons with Visual Impairments Regarding Autonomous Vehicles

ABSTRACT Fully autonomous or “self-driving” vehicles are an emerging technology that may hold tremendous mobility potential for blind or visually impaired persons who are currently unable to drive a conventional motor vehicle. Despite the considerable potential of self-driving vehicle technology to address this mobility issue, however, the needs and preferences of persons with visual disabilities […]
Implementing ‘The Enclosing Dark’: A VR Auditory Adventure

ABSTRACT Video games rely heavily on visual information ,making them largely inaccessible to blind or visually impaired (BVI) individuals. To address this barrier, we explored what an accessible video game for a BVI player would look like. Through the design process of The Enclosing Dark, an immersive virtual reality (VR) auditory adventure game, we found […]
An Open Road Evaluation of a Self-Driving Vehicle Human-Machine Interface Designed for Visually Impaired Users

ABSTRACT Fully autonomous or “self-driving” vehicles are an emerging technology that may hold tremendous mobility potential for individuals who are visually impaired who have been previously disadvantaged by an inability to operate conventional motor vehicles. Prior studies however, have suggested that these consumers have significant concerns regarding the accessibility of this technology and their ability […]
A Policy Proposal to Support Self-Driving Vehicle Accessibility

ABSTRACT This article reviews and summarizes current legislation governing vehicle automation and provides policy recommendations aimed at encouraging autonomous vehicle accessibility.
Implementing the ATLAS Self-Driving Vehicle Voice User Interface

ABSTRACT This article describes the implementation of the ATLAS self-driving vehicle voice user interface prototype. ATLAS has been designed to support the experiential needs of visually impaired self-driving vehicle users.
A Survey of Visually Impaired Consumers About Self-Driving Vehicles

ABSTRACT This study investigated public opinion of persons who are blind or visually impaired related to user acceptance, concerns, and willingness to buy partially and fully automated vehicles; commonly referred to as self-driving vehicles. A 39-question Internet-based survey was distributed in the United States that collected 516 useable responses from persons 18 years and older […]
An Open Road Evaluation of a Self-Driving Vehicle Human–Machine Interface Designed for Visually Impaired Users

ABSTRACT Fully autonomous or “self-driving” vehicles are an emerging technology that may hold tremendous mobility potential for individuals who are visually impaired who have been previously disadvantaged by an inability to operate conventional motor vehicles. Prior studies however, have suggested that these consumers have significant concerns regarding the accessibility of this technology and their ability […]