Games and other media, such as virtual reality (VR) can serve as a source of entertainment; however, this may not hold true for all people. Our research focuses on examining the factors that may limit or deny people from fully engaging in games and other media and how such factors can be improved to make them more inclusive. Social media plays a considerable role in connecting people from across the world. However, many social networking sites may not be designed in a way that encourages participation of all people. Our projects explore the motivation, challenges, interactions at different stages, and experiences of using social media by different populations to inform their design to improve accessibility and inclusivity of people, regardless of their ability.
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